Bringing Mario into the 3D realm meant creative solutions to expanding on the side-scrolling dynamic and creating a more interactive experience with unique objectives. Players would collect coins, jump on enemies, and save the princess from Bowser. Super Mario 64 launched in 1996 and expanded on the elements which made the franchise so popular. Much like the classics, however, there are some worlds that are better than others. There are fifteen total worlds in Super Mario 64, each entirely distinct from one another and designed to recapture the essence of the original games. No longer a side-scroller, each world was designed with hidden tricks, wall jumping, and camera angles in mind in new ways. If you're still insistent on trying the first two BLJs.Īlso note that if you are playing using the Shindou, IQue, or Japanese Virtual Console versions of the game, the glitch has been patched out of the game and is not possible in these versions.One of the titles most synonymous with the Nintendo 64, Super Mario 64 was the plumber's first foray into 3D. These two BLJs require no more skill than button mashing, and the Infinite Staircase gives you unlimited space to trigger the BLJ. I would recommend starting a new game, getting to 50 Stars, and then practicing on the Infinite Staircase before even attempting to try the 8 or 30 star door skips. The second easiest is the 50 Star Door BLJ, which is the second to last BLJ. The easiest BLJ to perform, by far, is the Infinite Staircase BLJ, which just so happens to be the last BLJ in the run. That video is a TAS run and the BLJ they use is much more difficult than the one in the link above. Furthermore, the first BLJ you see in the video you linked isn't the one that is used in the current RTA world record. These are widely considered to be the 2 hardest BLJs in the route. I bring this all up because I'm guessing you're trying to do either the first or second BLJ in "0 Star". You can find the current RTA world record here. I've long since quit speed running (and I wasn't very good at it even when I was doing it) but since then the "0 Star" route has become RTA viable. Back then, the 8 Star Door BLJ was not considered skippable outside of TAS and the 30 Star Door required using a different glitch to skip using Mips the Rabbit. I used to run "16 Star" in Super Mario 64 years ago. 0 Star - a category in Super Mario 64 speedrunning where the player uses BLJs to skip the 8 Star Door, the 30 Star Door, DDD, the 50 Star Door, and the Infinite Staircase.16 Star - a category in Super Mario 64 speedrunning where the player collects 15 stars, uses a glitch using Mips the Rabbit to glitch through the 30 Star door, beat DDD, BitFS, and then uses BLJs to skip the 50 Star Door and the Infinite Staircase.Mips the Rabbit - this is the rabbit that you have to catch in the Basement of the Castle Twice in normal playthroughs.BLJ - Backwards Long Jump, the name of the trick that you're describing.DDD - Dire Dire Docks, the level behind the 30 Star Door that you must collect the first star in to access BitFS.BitFS - Bowser in the Fire Sea, the second Bowser World, behind the 30 Star Door.BitDW - Bowser in the Dark World, the first Bowser World, behind the 8 Star Door.RTA Viable - means that the speedrunning community considers a trick or route to be possible to be performed in a RTA run.RTA - Real Time Attack, which means that a human player sat down with a controller and played the game.TAS - Tool Assisted Speedrun, which means that the speedrun was made using advanced tools and probably contains actions that are difficult/impossible for humans to perform.First, I'm going to define a few terms for you that you'll need to know.